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by Hexters - Patch Notes
11 May 2026 (02:43)
This is the first patch notes for the new season, i have been doing stuff without announcing them but stating fixed for next SS in the bug report

There was an isssue with the auto mlvl training when training with the monks that was fixed
I have fixed a few Map bugs
I have refined the zones for the spawns so nodes dont spawn unreachable (keep reporting stuff you cant mine)
Fixed a Few monsters and there drop rate
Added a few spawns to the gathering/boosted zones, the whole north dwarf spawn was added in 4 sections
Fixed a few monsters corspes not decaying
Fixed some gear that wasnt giving you the stats while wearing them
Added in a better fail safe gaurds to both alchemy and smithing traits, it'll now state what you need if you have everything to complete it
Adjusted bless cost to match Rl formula
Fixed a bug with anni not getting rewards, you can now get all 4 rewards also
Fixed not being able to get promotion in some cases


I also wanna say thank you to the players new and returning for trying out the new season and those who have donated, all money does go back to hosting/paying for stuff i use for the server, so thank you!

Keep reporting those bugs or making suggestions, i do listen alot with changes

Also can we please start using the tickets system a little more, with stuff you think is a bug and what not instead of dming me just so we can keep a track of Bugs/suggestions so people know if someone has suggested it also
by Hexters - [Elite Loot Update]
07 May 2025 (11:40)
[Elite Loot Update]

Elite loot is now shared like boss rewards.

Elite monsters now reward every qualifying combat participant, not just the corpse owner.
Each eligible player gets their own independent rolls from the elite loot table.
Summon/pet damage can credit the owning player where supported.
Players must actually participate, be nearby when the elite dies, and have enough stamina to qualify.
Normal monster corpse loot and autoloot behavior are unchanged.

New Elite Token Drops

Elite loot now includes crafting token drops that scale with elite strength:

Low elites: Copper / small Iron chance
Mid elites: Copper, Iron / small Gold chance
High elites: Iron, Gold / small Platinum chance
Very high elites: Gold, Platinum / small Titanium chance
Elite bosses: Platinum and Titanium token rewards

Skull coins remain part of elite rewards.

With this change, i want encourage more community stuff

This will be live next SS
by Hexters - there will be an client upd...
06 May 2025 (23:40)
there will be an client update to add in the new temp minimap markers
by Hexters - [PvP Exp Bonus]
06 May 2025 (11:40)
[PvP Exp Bonus]

Pvp enabled players get a bonus 5% extra exp.

Ive been talking about doing this for some time and ive finally done it

Ive also added an enchanged character list so you'll need to upgrade your client next SS
by Hexters - Small update on Boosted Spawns
05 May 2025 (23:40)
Small update on Boosted Spawns

Boosted spawns now line up with gathering areas: each rotation picks a few hunts from the easy (T1–2), mid (T3–4), and hard (T5–6) bands, and the event message lists them under those tiers so you can see what’s boosted at a glance. Happy hunting

This change is so atleast whatever lvl you are, you have a spawn that can be boosted, and to show what tier of nodes are in that spawn also/

Also change how crafting recipes are displayed, you need the required smithing skill in equipment and weapons to show what you can make

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