[#1517996443795980328] 20 June 2026 (21:55) by Staff - [Ascendant Packs] New world event: Ascendant Packs

Hunting spawns can suddenly fill with Ascendant versions of their normal monsters — stronger, higher level, and worth more. There is no server announcement; you’ll spot them when you’re in the area.

What happens
A random spawn zone is chosen on a timer (roughly every 1–10 minutes)
2–3 Ascendant Packs appear in that zone (4–8 monsters per pack)
They stay clustered like a small war party
Same creatures as that spawn — not elites, not skull mobs — just ascended to a higher level
What “Ascendant” means
Level rolls from the species’ normal max level → double that max
Example: max level 50 → Ascendants are level 50–100
Shown in the name as Wasp [73]
More HP, speed, damage, and bonus XP from the level system
Better loot chances from level scaling:
Level 0 → normal loot
Level 50 → 1.5× drop chances
Level 100+ → 2× drop chances (cap)
Levels with monsters will scale with the above logic, it doesn't have to be an Ascendant pack
Boosts stack
Ascendant loot bonuses work on top of:

World loot events
Personal loot boosts
Boosted spawn zones (hourly rotation)

What to expect
broadcast when a pack spawns
The same zone won’t get Ascendant Packs again for ~15 minutes
Raid zones are excluded
Packs only spawn on walkable tiles
Tips
A tight cluster of high [##] mobs among normal spawns = likely an Ascendant Pack
Great for extra challenge, XP, and loot in familiar hunts — mind your pull size
Can hit any spawn zone, not only the hourly boosted ones (those still give their own bonus if active)
Keep an eye on the level tags — Ascendants don’t announce themselves.


Hexters

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