[#1522077030286622720] 02 July 2026 (04:10) by Staff - [Balancing Patch] Melee & distance

unified Damage % New enchants on melee and distance weapons now roll DMG +N% instead of flat Attack, so weapon scaling feels more consistent as you progress. Gear you already have keeps its old stats until you re-enchant or transfer with a copy scroll — nothing changes on existing items until you touch them. This is abit of a nerf to the stat also as it lines up the new stat with all vocations so doesnt matter what voc you are, it boost the dmg by the %.

Wand/rod overhaul — mana on hit Current wands and rods have changed: the base stat no longer adds Ele DMG on hit — it now restores mana instead (based on the weapon’s mana recovery, half in PvP). Wand enchants also roll Damage % like melee and distance, so mage gear follows the same enchant system going forward. The main reason behind this change was to reflect the change about, not making them too OP to the stats of the wearer, instead a small boost to there mana pool that isnt overpowered and isnt mana leech.

Summary
No more + attack rolls on weapons.

And no more +ele% on wands /rods

Its now just a +%damage roll


This will be live for next SS
Again with any other change, i always welcome the feedback


Hexters

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