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alright peeps @here i know ive been abit MIA as of late but heres the compiled changes in 1 place xD ill be looking at getting the test server running this weekend
Hunting
- New hunting areas: Zombies, Stonerefiners, and Nagas, with tasks (Naga also has a new shortcut). Use `!tasks` to see your kill tasks
Zone contracts
- Walk into a hunting spawn to pick up a solo contract. Objectives include culls, sweeps, surveys, elites, survive arenas, elite packs, and clean-sweep packs
- `!zonecontract` or `!contract` for status. `!zonecontract abandon` to drop the active one
- Completing a contract in a spawn grants a permanent +1% exp and loot there, up to +10%. Each clear also makes later contracts in that spawn harder
- Contracts are solo-only: joining or forming a party fails it. Dying or abandoning also fails it (1 hour cooldown, same objective to retry). A successful clear puts that spawn on a 24 hour cooldown
- You can park contracts in other spawns (up to 8) and keep progress if you leave. Parked retries expire after 24 hours unused. Elite loot and exp only pay out after the full elite objective is done
Rift
- Stand in a hunting spawn and use `!rift` to open a private copy of that spawn. The shared world is unchanged
- `!rift` to pick difficulty. `!rift easy` / `medium` / `hard` / `veryhard` to start that difficulty. `!rift status` to check unlocks and cooldowns. `!rift leave` to return to the shared spawn
- Difficulties unlock by completing 2 / 4 / 6 / 10 zone contracts in that spawn. Cooldowns are 6h / 12h / 18h / 24h. PvP is forced on, gathering is blocked, and you can join a rift already running if it is yours or your party's
Raids & bosses
- Raids and boss fights can run in instances, so several groups can use the same area without seeing each other's monsters, loot, or rewards. Start them from the raid/boss levers as usual
- `!raid` or `!raids` for raid info, charges, and your next-raid bonuses
- Raid difficulty now applies to trash only, not bosses
- The final raid boss always drops gems and tokens, scaled by difficulty
- Clearing a raid's final boss banks a bonus for the next raid: Easy +4%, Medium +6%, Hard +9% damage and protection, stacking to 30%. Full power if you run it solo, half in a group. It lasts 7 days and refreshes if you clear the previous raid again in that window
- Gru can be finished solo with the crystal bind
Combat, spells & gear
- Physical and elemental defense now stack like Tibia. Use `!stats` to see your totals (they also show in the Skills window)
- Hover tooltips on items in inventory, chat, and loot, including enchanted items
- Spell augments unlock automatically: stage 1 at level 300, stage 2 at 500. Both stages stack. They add extra damage, cheaper mana, shorter cooldowns, or extra effects on the spells that have them
- Enchant gems are T1-T6. An item takes gems of its rarity and below. Legendary needs T4+, Ascended is T6-only, and T0 gear must be smithed before it can take gems
- Recovery and alchemy potion buffs now stay correct when you swap gear, relog, or change stance
- High-tier fishing bosses can drop class-set rares again (low chance)
Housing & quality of life
- House rent is charged from the bank by house size. Stand in the doorway and use `!buyhouse` to buy (the rent amount is shown there). `!leavehouse` to leave a house you own
- Houses unused for a month are reclaimed, with items sent to the inbox
- Furniture from construction kits can be wrapped up again
be sure to update that client of yours also!!
Hexters
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